When I
was a kid - let's say the middle of elementary school, as I remember being
enthralled by teenagers of the mighty and/or morphin' persuasion - weekend
trips to the little branch library by my mom's apartment were the highlight of
my week.
Contained
in this library were shelves of what you'd call “books”, and I'd forgive you
for that. To me, they were life lines. As a kid who liked Jeopardy and elves in
roughly equivalent measure, school was Lord of the Flies with a dress
code. I needed an escape.
These
books did the job, serving as portals to worlds where furry little men and
their gardeners carried magic rings into a land of doom; where dinosaurs still
lived, and had built a civilization that made ours seem barbaric by comparison;
where ancient evils awoke after millenia of imprisonment, and good men had to
take up arms against them.
There
was one group of books that managed to duplicate the feeling of being kicked
around at school, though - the Choose Your Own Adventure series.
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Choose Your Own Ruination was already taken. |
Most
people my age remember them, even if they don't share my particular revulsion.
For everybody else, the Choose Your Own Adventure books cast YOU and YOU ALONE
as the protagonist. They did this by offering you a choice at the bottom of
every page, a dilemma you'd resolve by turning to another.
For
example, they'd lock you in a room with an angry pirate. If you tried to kick
his feet out from under him and run out the door, you turned to page 92; if you
tried to sneak out the window, you turned to page 17.
This
is invariably when things went to hell, which contradicted my high
expectations. Having been an avid reader since Mrs. Beulah Berry shamed me into
learning my lphbet, I thought I had this pirate situation in the
bag.
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This also helped to raise my confidence. |
"How
many times have the heroes of the stories I've read dealt with angry
pirates?" I asked myself.
"Like
infinity!" I happily responded.
"And
what did they do?" I quizzed myself.
"They
didn't talk about their feelings," I said.
(Being
able to carry on animated conversations with yourself is an essential for every
lonely, picked upon child.)
Deciding
to kick the pirate, I'd promptly end up eating cutlass on page 92. Turns out
trying to act like a hero when the book casts you as the target demographic of
"grade schooler" is ill advised. The problem was, this happened no
matter what I did.
If I
tried to act like a dashing hero, I bumbled like a kid; if I tried to sneak
like the child I was, I got called a coward and punished anyway. The end result
was that, like an underage Dr. Samuel Beckett, I quickly ran out of fingers
trying to backtrack and put right what once went wrong. In book after book, the
only adventure I reliably choose was my own messy death.
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Sam, Ziggy says you shoulda turned to page 33 instead of 34! Oh boy. |
Even
when I grew frustrated, and tried reading the Choose Your Own Adventure book
cover to cover - the Thou Shalt Have No Other Gods Before Me of the series - I
still couldn't find an ending that didn't involve being eaten alive by moth
people or teleported into deep space sans space suit.
Whatever
the opposite of a messiah is, that's my function in Choose Your Own Adventure.
From the moment my feet touch soil, my every action blights the world around
me. If I bent over to pick up a penny, I turned to page 43 to find a woman
giving birth to a baby with a dog's head that spoke only blasphemies.
It was
my initial intention to write a parody Choose Your Own Adventure. The endings
would be the worst things I could imagine, so over the top that they would make
the originals seem polite in comparison.
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This seems like a good start. |
That's when I reread a few of the books, and realized that no matter what I did, there was no besting them.
The
first book I read was Beyond Escape. It's the year 2051, and two future
spies named Mimla and Matt have gone missing. That was common. You'd hang out
with Steven and Anchagorax, or Tara and Sizlak, or Mimla and Matt. In the
process of tracking down the future spies, I ended up in a helicopter that gets
shot down by UFOs.
Beyond
Escape notes
that I died on page 108, and is careful to explain that I did so
screaming for help, in pain and all alone:
This leads me to theory one: all the Choose Your Own Adventure authors were the pen
names for inmates in federal prison for hurting children. For $1.13 a
week, they contributed to the burgeoning field of YA literature.
When it came
time for their hearing, they pointed to their history of trying to help
children. The review board, probably thinking them changed men, ka-chunked a
“reformed” on some paperwork and released them back into the wild.
The
second book was Prisoner of the Ant People. I was a member of the Zondo
Quest Group, fighting the Evil Power Master along with Flppto, a four eyed
Martian. What pure whimsy! Surely nothing too awful could happen in such a
book.
How about the destruction of the entire cosmos on page 56?
This
is why I abandoned my satire. The Choose Your Own Adventure books defy parody,
because they're quite comfortable taking things to the nth degree all on their
own; it'd be like trying to write a darker version of The Road.
This
also led me to theory two: Cormac McCarthy got his start as an author for the
series, mentally preparing an audience that would later eat up his joyless,
existential epics.
The
third and final book was The Lost Jewels of Nafouti, originally titled The
Lost Jewels of Nabooti. What was fine for children in 1982 would have
caused a 2005 audience to choke to death on their giggles, which also might be
what happens on page 123. Instead, I played it as safe as I could.
For this, I
was rewarded with the most boring ending imaginable on page 40:
That's
the happiest conclusion I've ever reached. I wasn't raped to death by a
pterodactyl in a broom closet; my nervous system wasn't ripped still living
from my body and forced to suffer the pain of death ten thousand times a
second in the Agony Cradle; I simply had to do some paperwork and go home.
Theory
three: At 15 – 40 endings per book, and over a hundred books published in a ten
year span, they ran out of ideas. As a result, some adult nightmares – like
dealing with bureaucracy – worked their way in. I wouldn't be surprised to find
out one of the endings was your wife leaving you because you she doesn't think
you have a grown up job.
Overall,
I came away from the experience shocked that the old patterns hold, the ritual
is the same - nearly twenty years of life experience on, I'm still eating
cutlass.
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Cutlass: It's not just for breakfast anymore! |
If
anything, I've gotten worse. I don't remember “universal extinction” being on
the menu before. Regardless, Choose Your Own Adventure books were an indelible
part of my childhood, like Lunchables, Batman, and my complete failure to learn how to swim.
They're not a happy part, but they taught me about life.
Namely,
that what's right in one circumstance might not be right in another; that
sometimes life shits on you, and there's no reason why; and that though failure
is always, always an option, there's nothing stopping you from throwing the
stupid book across the room because you hate it forever.